(05-01-2013, 09:17 PM)Statyk Wrote: Heavy Rain is a better example, because it still had some form of gameplay. I'm not quite sure which was higher in their priority list in production, but when it comes to a vast majority of the industry, I have to agree that gameplay is a bit more important to think about before a story. If I were making a game, I'd want something people could have fun in, with perhaps good replayability. Story IS important nowadays, but I don't think story alone would be a good selling point. You're better off as an author if that's more your style, you know?
Depends on how you define a story, in a book, there's a definite path that the reader must take because the author wants it to be so. Games, on the other hand, can branch like no other medium, decision making can also be a kind of gameplay, it's not all about having fun, it's also about delivering an experience that the player feel involved with, and what medium is better than games to provide that kind of interactivity?
Maybe there's no tetris in the game, or shooting portals to get to the next area, but making sure you make the right decision and that the choices you make, the paths you choose, will line up in a way that is exciting and feels as you play. If I can convey a feeling in the player, then I would feel successful as a developer. Becuase, essentially I'm an artist and not an engineer, and that's how I like to keep it for me.
For people that are interested, check out TUN on youtube:
http://www.youtube.com/watch?v=VJJaGSV75y0
http://www.youtube.com/watch?v=wvwlt4FqmS0
http://www.youtube.com/user/MrBtongue?feature=watch