(05-02-2013, 07:42 AM)Kman Wrote: I'm gonna be honest, I can't stand it when people use replay value and gameplay time as a means of judging a game. It's not about how long a game is, it's about what it does with the time it uses. If a game only needs two hours to tell its story and give you the intended experience, then adding on extra time just so it has a lengthy play time would only detract from the experience and act as filler. I'd rather have an incredibly mind blowing hour long game than a good game that lasts 20. Same goes for replay value, I'd rather play an incredibly well done game once and have an amazing experience than play a good game 5 times because it has replay value.
If you really need any proof of this, go play Journey, and then get back to me on how longer play time and replay value make a game better.
Just because a game is longer doesn't necessarily make it "filler" content. Fallout is fairly long with all of its DLC and mostly all of it is worth playing and is fun.
I agree with you about quality over quantity: I played GTA IV and the main story line isn't very long at all. The story is actually good, but it could be better. I don't know what you have against replay value though - I personally love starting up GTA SA or IV and going on a rampage. Granted it is not thought provoking and story heavy, but in all honestly sometimes I just want a simple game to have fun with.