(05-02-2013, 06:49 PM)Kreekakon Wrote: (05-02-2013, 06:38 PM)Funderbunk Wrote: and freedom can be crippling while limitations can create creativity.
Hmmm? I can't fully understand your point here. Can you elaborate more in detail what you mean by this?
Some of the most creative game designs come from the developers trying to cirvumvent or work within limitations and a lot of people I know, if you tell them "make whatever you want" they kindof just shoot off into space and never land anywhere, you know? It's not something that always happens, but the possibilities are there.
EDIT: I'd like to clarify about my previous posts because I come across as a bit negative about story driven games, but I am not. In fact most games I play are story driven and I think more games should be story driven or at least have good stories. But this does not take away that a story driven game is exactly what is says on the tin. You cannot have a game driven by a story without having the game first.