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Path Nodes.
i3670 Offline
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#2
RE: Path Nodes.

You could use an area and a collidecallback. When the monster collides with the area just use the SetEntityActive command.

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A Christmas Hunt
05-18-2013, 11:38 PM
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Messages In This Thread
Path Nodes. - by Bonehead - 05-18-2013, 11:34 PM
RE: Path Nodes. - by i3670 - 05-18-2013, 11:38 PM
RE: Path Nodes. - by Bonehead - 05-18-2013, 11:40 PM
RE: Path Nodes. - by palistov - 05-19-2013, 12:01 AM
RE: Path Nodes. - by Your Computer - 05-19-2013, 12:07 AM
RE: Path Nodes. - by Bonehead - 05-19-2013, 04:45 AM
RE: Path Nodes. - by Your Computer - 05-19-2013, 09:22 AM
RE: Path Nodes. - by Bonehead - 05-19-2013, 04:37 PM



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