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Changing a .dae into a .ent
The chaser Offline
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#5
RE: Changing a .dae into a .ent

@BeeKayK: It's .dae, not .dea Big Grin

So:

The .dae file is the model itself, with the UV texture coordinates, the assigned textures, etc. The .ent file, is a simple file which tells the game what thing that is: If you change the Type of a door from SwingDoor to <Object<Grab, you can grab the door and carry it freely, like if it was a box.

I think that in the wiki there are some tutorials on how to do this, so try luck there Wink

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Aculy iz dolan.
05-24-2013, 01:14 PM
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Messages In This Thread
Changing a .dae into a .ent - by clonerex340 - 05-24-2013, 01:48 AM
RE: Changing a .dae into a .ent - by Kullin - 05-24-2013, 07:43 AM
RE: Changing a .dae into a .ent - by The chaser - 05-24-2013, 01:14 PM



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