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Lag issue when triggering scripts
Linus Ågren Offline
Senior Member

Posts: 309
Threads: 58
Joined: Jan 2011
Reputation: 5
#7
RE: Lag issue when triggering scripts

I solved one of the major lag problems. The AutoSave(); caused the lag.

However, the problem still remains when making changes with slightly larger entities, such as a roof breaking script seen below:

PHP Code: (Select All)
void RoofScare(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("default_entity_1"false);
    
SetEntityActive("default_entity_2"true);
    
SetEntityActive("wooden_board02_*"true);
    
SetEntityActive("wooden_board03_*"true);

    
CreateParticleSystemAtEntity("""ps_dust_elevator_crash.ps""Area_BreakDust"false);
    
    
PlaySoundAtEntity("""break_wood.snt""Area_BreakDust"0.0ffalse);


Is there anyway to preload specific entities or anyway to make it lag less when activating them?

Creator of The Dark Treasure.
05-30-2013, 07:11 PM
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RE: Lag issue when triggering scripts - by Linus Ågren - 05-30-2013, 07:11 PM



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