The chaser
Posting Freak
Posts: 2,486
Threads: 76
Joined: Jun 2012
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RE: Lag issue when triggering scripts
Oh, I'm sorry then. You could try to make something different though: Why must everything go together? You can put timers to distribute the falling ceiling, like this:
void RoofScare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("default_entity_1", false);
CreateParticleSystemAtEntity("", "ps_dust_elevator_crash.ps", "Area_BreakDust", false);
PlaySoundAtEntity("", "break_wood.snt", "Area_BreakDust", 0.0f, false);
AddTimer("", 0.8, "Do");
}
void Do (string &in asTimer)
{
SetEntityActive("default_entity_2", true);
SetEntityActive("wooden_board02_*", true);
SetEntityActive("wooden_board03_*", true);
}
THE OTHERWORLD (WIP)
Aculy iz dolan.
(This post was last modified: 05-30-2013, 09:25 PM by The chaser.)
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05-30-2013, 09:24 PM |
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