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Area triggers?
FlawlessHappiness Offline
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Posts: 3,980
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#4
RE: Area triggers?

First you set it inactive in the editor.
Then you create a script area, where the player is supposed to be, when the monster spawns.
What you have to do is create a collide callback where you set the monster active.
Everything you need is in the wiki, mentioned above

Trying is the first step to success.
06-20-2013, 12:45 PM
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Messages In This Thread
Area triggers? - by stormtrooper106 - 06-19-2013, 11:51 PM
RE: Area triggers? - by PutraenusAlivius - 06-20-2013, 01:46 AM
RE: Area triggers? - by Tomato Cat - 06-20-2013, 02:36 AM
RE: Area triggers? - by FlawlessHappiness - 06-20-2013, 12:45 PM
RE: Area triggers? - by stormtrooper106 - 06-20-2013, 02:47 PM



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