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Reflections on Obscurity
WALP Offline
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#4
RE: Reflections on Obscurity

"Have the ENTIRE story planned out before starting the environments"


Good quote, but also be careful of the opposite, that is designing the story first, but in an environment that is too hard to pull of ,or as in my own case with Slender: Curse of hope, having too many different areas( it matters that they are different if you are making custom assets for them ).
Not being aware of this can be even worse because it will mean you will have to either sqeeze a bunch of story/events/etc into an area that was specifically made for certain aspects, or even worse that might be so hard you are simply stuck with the beginning of your story.
06-20-2013, 07:53 PM
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Messages In This Thread
Reflections on Obscurity - by ElectricRed - 06-19-2013, 01:32 AM
RE: Reflections on Obscurity - by Daemian - 06-19-2013, 07:17 AM
RE: Reflections on Obscurity - by ElectricRed - 06-19-2013, 12:25 PM
RE: Reflections on Obscurity - by WALP - 06-20-2013, 07:53 PM



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