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Alpha maps in HPL2
crisosphinx Offline
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Posts: 501
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Joined: Apr 2012
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#5
RE: Alpha maps in HPL2

(06-22-2013, 08:16 AM)Statyk Wrote: As far as I know, The difference is between SolidDiffuse and Translucent. Soliddiffuse's alpha only allows for full transparency, or no transparency, even with a gradient in the alpha. Whereas Translucent allows for the alpha map to react according to the gradient, but does leave it emissive. It's ehhh.

I wasn't able to get full transparency or translucency. I haven't checked the "Translucent" material option, but I suppose it doesn't matter. I got the equivalent of what I was looking for through other means. Thank you for explaining that to me Statyk, perhaps if I do more with HPL2, I'll test that out later. Smile

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
06-22-2013, 03:49 PM
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Messages In This Thread
Alpha maps in HPL2 - by crisosphinx - 06-21-2013, 11:37 PM
RE: Alpha maps in HPL2 - by Traggey - 06-21-2013, 11:40 PM
RE: Alpha maps in HPL2 - by crisosphinx - 06-21-2013, 11:44 PM
RE: Alpha maps in HPL2 - by WALP - 06-22-2013, 04:01 PM
RE: Alpha maps in HPL2 - by crisosphinx - 06-22-2013, 06:06 PM
RE: Alpha maps in HPL2 - by WALP - 06-22-2013, 06:15 PM
RE: Alpha maps in HPL2 - by crisosphinx - 06-22-2013, 06:17 PM
RE: Alpha maps in HPL2 - by Statyk - 06-22-2013, 08:16 AM
RE: Alpha maps in HPL2 - by crisosphinx - 06-22-2013, 03:49 PM



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