(06-27-2013, 03:32 PM)skyhawk02 Wrote: There has been a rise of permanent death in games lately. A new horror game, Routine, is going to have perma death.
My question is does perma death make a game scarier? I am not sure on the answer, my feeling is this: perma death makes the players more scared of losing but less scared of the gameworld and monsters if that makes sense.
Obviously length of the game plays a factor here as well. i don't know, I'm having trouble figuring out my thoughts on it, thats why I'm turning to you guys. Should horror games use perma death? Just for fun I'll put a poll up as well if I can figure out how to do it.
It said it would have a perma death system... And since it's a game and not something short like justine (i hope anyway) im thinking that it would bee something like, restart the level that your on, instead of having a bunch of checkpoints.
As for the topic at hand, permanent death makes a game scarier to me. Chase scenes have never scared me in the original amnesia. Never once. However in justine i was scared to death!!!