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[SOLVED] Unable To Initialize Display Game Will not Start
Inigo Offline
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Solved: 8 Years, 8 Months, 4 Weeks ago Problems with Fedora 11 x86_64

(07-19-2009, 01:47 AM)sdavies Wrote: Neither Overture,Black Plague nor Requiem will start.

$ tail -4 .frictionalgames/Penumbra/Overture/hpl.log
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
ERROR: Could not set display mode setting a lower one!
FATAL ERROR: Unable to initialize display!

I have tried setting my resolution to 800x600 ...
Unfortunately I am not able to set the depth to 32bpp for my video card:
GeForce 8600M GT

I am running Fedora 11 64bit
I have attached my xorg.conf

Will these games work with 24bpp?

Hello, I've bought the series today. And i have the same problem.

But first, let answer you...

My machine runs a Fedora 11 x86_64, with a nvidia 6150 graphics card, using last drivers from rpm-fusion, 185.18.14.

There is a line on my Xorg log stating
(**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32
so I suppose this part is ok, F11 and our cards are able to use depth 24 (16M colors) and 32 bpp.

Perhaphs I'm wrong, but I think the problem must be in other place...


I'm installed some 32 bits compatibility libs and disabled SELinux. but it doesn't work either.

I get the same error as sdavies.
But what is very strange is that if i removed xorg-x11-drv-nvidia-libs.i586 0:185.18.14-2.fc11 (nvidia 32 bits libs) the error is

CG ERROR : "The compile returned an error."
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(28) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'fp30'
CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1'
CG: 'PostEffect_DoF_fp.cg' using profile: 'fp30'

I suppose it crashed because it tries t use MesaGL libs and it isn't enough.


I also tried the CG libs someone mentioned in the forum, instead of using Fedora ones.
Both result in the same error.


Any ideas?

Thanks in advance,
Iñigo
07-19-2009, 02:36 AM
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