Ok, so I have a custom terrain that I made from scratch in blender and I added the textures with blender and made sure that the UV mapping was set so it could be imported into amnesia. But the textures will not show up anyways. I've looked at the blender portion of the frictional games wiki and constructed a working cube static object with textures and all I have followed all the steps and instead of applying them to a cube I applied them to my terrain but I did add a pathway using the built in texture painting tool in blender. Could that be what is causing the issue (The texture paint tool)? If so, is there a way to fix/work around the problem?
Additional details:
Tried to create a static .ent file of the .dae and created a .mat for it, saved it and attempted to open it in the map ed. but the textures are still missing even though the texture shows just fine in the model ed until I close and reopen it again.
Looked at Statyk's post in the "Read Here BEFORE posting" Thread about the textures missing and used notepad++ to look for the library images and it is looking for the right image which is located in the same folder as the .dae and is in the extension of .dds
The link is a screenshot of the pathway open in blender
http://imgur.com/ScyWvtn