(06-29-2013, 06:05 PM)JawlessWarrior Wrote: Perma death works sometimes. Like others have said, Justine works because it is short enough, and if you do die or need to quit, the puzzles are easy enough to redo and you'll be back to where you were fairly quickly.
For a full game, no. Not at all. The setup would have to be similar to Justine - you can't punish players too much for dying, so the game would have to be done in a way that allows you to go quickly through the puzzles such as in Justine. For a full length game, this would severely hurt replay value. I can go back and enjoy TDD. Justine was more of a one time thing. And to me, the idea of perma death is just frustrating. It doesn't make me more afraid of the monsters, it just makes me crawl through the game incredibly slowly, basically ensuring I don't make any mistakes and get an unexpected scare.
Are you saying you didn't crawl through TDD?!?
I spent my entire TDD experience crawling against the walls making sure no monsters were trying to sneak up on me... (I didn't die a single time [proud])
Although now whenever I encounter a monster I just sidestrafe my way past him (this is extremely difficult with the justine monsters though)
Anyhow I like permadeath, but I think there should be a few checkpoints to make sure the player doesnt't have to redo everything.