dennola4 
 
 
		
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RE: Slackware 12.2 - After Intro Games Will Not Work (yet) 
			 
			
				I am on a laptop -- Dell Inspiron 6000 -- and the video card is : 128MB ATI Mobility Radeon X300Video Card 
The output of glxinfo (you asked for it) is:
 Dennis@slackware:~$ glxinfo 
name of display: :0.0 
display: :0  screen: 0 
direct rendering: Yes 
server glx vendor string: SGI 
server glx version string: 1.2 
server glx extensions: 
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group 
client glx vendor string: SGI 
client glx version string: 1.4 
client glx extensions: 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap 
GLX version: 1.2 
GLX extensions: 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group 
OpenGL vendor string: Tungsten Graphics, Inc 
OpenGL renderer string: Mesa DRI Intel(R) 915GM 20061017 x86/MMX/SSE2 
OpenGL version string: 1.3 Mesa 7.0.3 
OpenGL extensions: 
    GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, 
    GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, 
    GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_convolution, 
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
    GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, 
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
    GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
    GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, 
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
    GL_SUN_multi_draw_arrays 
 
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav 
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat 
---------------------------------------------------------------------- 
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None 
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None 
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None 
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None 
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow 
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow 
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow 
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow 
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None 
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None 
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None 
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None 
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow 
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow 
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow 
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow 
0x65 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon 
Dennis@slackware:~$
 
The output for the hpl.log is:
 Check serial! 
-------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 800 x 600 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 8 
  Max texture coord units: 8 
  Two sided stencil: 0 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 2 
  Multisampling: 1 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 0 
  NV Register Combiners Stages: 141802944 
  ATI Fragment Shader: 0 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1' 
CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1' 
    Diffuse Vertex 
CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1' 
    Diffuse Fragment 
CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1' 
    Fog 
CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1' 
CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1' 
   Creating fog textures: Solid Additive Alpha  
CG: 'refract_vp.cg' using profile: 'arbvp1' 
CG: 'refract_fp.cg' using profile: 'arbfp1' 
CG: 'refract_special_fp.cg' using profile: 'arbfp1' 
   init sky box 
  Renderer3D created 
 Creating screen buffers size 800.000000 : 600.000000 
 Creating programs 
CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1' 
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1' 
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1' 
CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1' 
CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1' 
CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1' 
CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1' 
 CG ERROR : The compile returned an error. 
 ----------------------------------- 
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. 
 ----------------------------------- 
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! 
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' 
Dynamic loops in motion blur fp not supported, loading static instead. 
CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1' 
CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1' 
CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1' 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open audio device... Success! 
  Device name: ALSA Software on default 
  Number of mono sources: 32 
-------------------------------------------------------- 
 
Initializing Game Module 
-------------------------------------------------------- 
 Adding engine updates 
 Initializing script functions 
-------------------------------------------------------- 
 
User Initialization 
-------------------------------------------------------- 
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! 
Initializing Penumbra: Overture Episode 1 
  Version    $Rev: 2553 $ 
  Date    $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $ 
Checking Supported Profiles 
  Profile CG_PROFILE_VP20 is supported 
  Profile CG_PROFILE_ARBVP1 is supported 
  Profile CG_PROFILE_ARBFP1 is supported 
Trying to load vertex program! 
CG: 'Test' using profile: 'arbvp1' 
Success! 
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1' 
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1' 
CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1' 
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1' 
CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1' 
-------------------------------------------------------- 
 
Game Running 
-------------------------------------------------------- 
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 400 ms 
CG: 'Fog_Trans_vp.cg' using profile: 'arbvp1' 
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'arbfp1' 
CG: 'Diffuse_Light_vp.cg' using profile: 'arbvp1' 
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'arbvp1' 
CG: 'Diffuse_Light_fp.cg' using profile: 'arbfp1' 
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'arbfp1' 
CG: 'Bump_Light_fp.cg' using profile: 'arbfp1' 
CG: 'Bump_Light_Spot_fp.cg' using profile: 'arbfp1' 
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'arbfp1' 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'arbfp1' 
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'arbfp1' 
WARNING: Bone 'joint1' is not attached to skin! 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! 
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' 
Loading map 'level00_01_boat_cabin.dae' took: 7197 ms
 
So that's where we're at so far.  I guess now is a good time to reiterate that the first time I tried to play, after the initial fresh install, I panicked and ripped the whole directory and all contents from the machine then reinstalled into /usr/local/games.  When it didn't work I ripped THAT directory out, re-reinstalled to /home/Dennis and then realized my issue was -- at the very least -- the DRI not being turned on.  It occurs to me that this was crude and not a proper Uninstall.  This is just to help you fully understand what you are diagnosing here.
 
Thanks.
			  
			
			
			
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