Here's the best I could do/find with my amd4000+ ; Nvidia 6600gt (latest drivers) and soundblaster audigy 2 equipped computer :
PulseAudio screws up the sound (crackling) and makes the game graphics a lot more choppy.
Killing it, for instance, will make the game run more smoothly, but without sound.
Not a solution, but a step in the good direction.
Also, starting the game in full screen mode doesn't work. Maybe I need to check for different resolutions but the best bet right now is to start the game "windowed". I had to edit the settings file to do so.
At least the blank screen and XServer crash are out of the way.
Starting the game from the command line shows Cg compiler errors :
gagle@gagle-desktop:/usr/games/PenumbraCollection/Overture$ ./penumbra(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorPenumbra: Overture exited unexpectedly, please check
/home/gagle/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
gagle@gagle-desktop:/usr/games/PenumbraCollection/Overture$ ./penumbra
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorPenumbra: Overture exited unexpectedly, please check
/home/gagle/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
Here is the content of my hpl.log file (that I cannot upload for an unusual reason...) :
Check serial!
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1024 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'vp40'
CG: 'ShadowExtrude_fp.cg' using profile: 'fp40'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'vp40'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'fp40'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'vp40'
CG: 'Fog_Solid_fp.cg' using profile: 'fp40'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'vp40'
CG: 'refract_fp.cg' using profile: 'fp40'
CG: 'refract_special_fp.cg' using profile: 'fp40'
init sky box
Renderer3D created
Creating screen buffers size 1024.000000 : 768.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40'
CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40'
CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device... Success!
Device name: ALSA Software on default
Number of mono sources: 24
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 2553 $
Date $Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'vp40'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Ambient_Color_fp.cg' using profile: 'fp40'
--------------------------------------------------------
Game Running
--------------------------------------------------------
--------------------------------------------------------
Statistics
--------------------------------------------------------
Medium framerate: 58.920426
--------------------------------------------------------
User Exit
--------------------------------------------------------
Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
Hope it helps and keep posting, maybe we'll find the good setup for these great games !
Any suggestions for the sound ?
regards,
G
Edit: Changing the libCg and libCgGL did nothing.