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Normals perspective problem
Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#6
RE: Normals perspective problem

^
Played around with the settings, nothing worth mentioning happened...

Looking closer at my normal map, I'm pretty sure it's the problem. Although it's never really been a issue before though...

Spoiler below!
[Image: 960g.jpg]
On the left and right sides (Encircled in red), the colors are different, pink & purple. I'm guessing that is making the strange shadows on my model. Because the way the game takes the image and calculates whatever it needs to be. And since the model wraps around, they aren't matching together.

Encircled in green has closer colors on each side, and I don't see much noticeable effect if I look at the model on the top. So the top isn't a concern, just the middle and lower part.

/////////////////
(1) So, I would like to know if their is a way for me to correct this from Blender's Normal Baking (Version-2.61.1). (I'd really rather not fix it by hand if it takes longer than 30+ minutes for a simple model like this)
07-20-2013, 06:13 AM
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Messages In This Thread
Normals perspective problem - by Rapture - 07-19-2013, 07:02 AM
RE: Normals perspective problem - by Rapture - 07-19-2013, 10:10 PM
RE: Normals perspective problem - by Rapture - 07-20-2013, 12:43 AM
RE: Normals perspective problem - by Rapture - 07-20-2013, 06:13 AM
RE: Normals perspective problem - by Traggey - 07-20-2013, 02:52 PM
RE: Normals perspective problem - by The chaser - 07-20-2013, 08:42 PM
RE: Normals perspective problem - by Rapture - 07-21-2013, 08:29 AM
RE: Normals perspective problem - by Traggey - 07-21-2013, 08:04 PM
RE: Normals perspective problem - by Rapture - 07-21-2013, 08:33 PM



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