(07-23-2013, 02:52 PM)Adrianis Wrote: Have you guys considered massively reducing the scope of the mod to try and work with what you do have? I mean, if it was an ambitious plan from the start, but now you realise it's too much to achieve, wouldn't you rather scale it down so it can be a fulfilling 15 - 20 min experience, rather than shelve the whole plan?
For example, if you're down a modeller but have a good programmer, you could focus on making a simpler environment but with dynamic events & encounters. It might end up being short initially but you could make it have good replay value instead, rather than focusing on a well detailed but static environment which requires a resource you may not have
We actually had planned to just make what we could and release something incomplete and good, but overall I had completely lost my motivation in the project and still strugled with being able to get things done on time.
I was simply kept going by the thought that I had already put in so much time, and that Joachim pretty much relied on me, but really I decided that I was for the best to leave this as it caused way to much stress on me.
After leaving I have felt much better, my work motivation has improved greatly and so have the quality of it.
Maybe I could possibly finish this if I went back as I am now but after having been stuck in stress and frustration with this project for about half a year I dont really wanna go back(infact I would almost say it scares me) but rather move on to new and more doable future projects.