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Charactor / entity animation on trigger
jssjr90 Offline
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#1
Charactor / entity animation on trigger

I was wondering if it where ever possible with in the hpl2 engine to trigger a animation file upon a entity that is rigged?

I did notice this achievement on a certain full conversion (forgot the name) but the character jumps down a hole and it goes back to 1st person. And the full conversion had this cool sci-fi overlay screen fx. Like you where the terminator.

The software I was looking into are the following:
Maya 2011 (Have)
Ipi Mocap Studio 2 (motion capture software. Capture your body movements with just the kinect.)

If I cannot do the mo-cap. Would it be possible to play any animation file upon trigger from the entity that has the animation file associated with it?
(This post was last modified: 07-24-2013, 09:20 AM by jssjr90.)
07-24-2013, 06:12 AM
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Charactor / entity animation on trigger - by jssjr90 - 07-24-2013, 06:12 AM



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