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How do you make textures look like the textures used in Amnesia?
WALP Offline
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RE: How do you make textures look like the textures used in Amnesia?

(07-31-2013, 05:24 PM)sonataarctica Wrote:
(07-31-2013, 01:52 PM)X4anco Wrote: Hello peoples.

For my total conversion I am making my own models. I also wanted to use my own textures. I looked at the textures for the walls etc... In Amnesia. While they look real, they're not photographs, they look kind of cartoony (sort of Confused ). How do I make my textures look like that?

- Thanks, Xanco

Do you mean the shininess/depth of the textures or do you mean the actual texture itself? You can't really just use a photo, they should be edited in a way that makes them suit the game more Big Grin using filters and brushes in photoshop/GIMP is the way to do this, as well as ambient occlusion maps (these basically fake shadows on 3d models. This means the model will have darker/lighter areas, even if no lights making them create shadows)
if you have a baked normal map mixing in a desaturated version of that is a good idea and a good start too.
(This post was last modified: 07-31-2013, 08:12 PM by WALP.)
07-31-2013, 08:12 PM
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RE: How do you make textures look like the textures used in Amnesia? - by WALP - 07-31-2013, 08:12 PM



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