(08-02-2013, 07:43 PM)TheGreatCthulhu Wrote: Are you using the FBX plugin/exporter? If so, that's probably the problem, for some reason, FBX plugin won't work. You should export with OpenCOLLADA or ColladaMaya, but you're gonna have to dig a bit to find out what Maya versions are supported. Also, if you open the dae files of the monsters that came with the original game, or some of the animated characters from some custom stories, in a plain text editor (DAE are just text in XML format), near the top there should be an auto-generated description section with details on export settings, so that could help as well.
ColladaMaya can be found here: http://colladamaya.sourceforge.net/
(more specifically, here: http://sourceforge.net/projects/colladam...3.05C.exe/)
But, that one is a little outdated, and generally, if you find newer versions, like the one here, it will be distributed as the source files that you would need to compile yourself (I know, crazy, but that distribution philosophy originated in the linux developer community, and they are all about "do-it-yourself"). It is possible that the binaries, compiled by a third party can be found on the web somewhere. Also, if someone here on the forum has it, that person could attach or send you the plugin.
I'll see if I can find out more.
Thanks for your reply I really appreciate it
I have been using openCOLLADA to export, and right now I was actually looking inside the original monster's collada files as well as another modders monster file in notepad++.
I did not know that openCOLLADA and ColladaMaya were 2 different things and considering both of the reference files im looking at right now were using that it does seem like its the way to go, at least its worth the try :)
(08-02-2013, 07:43 PM)TheGreatCthulhu Wrote: I'll see if I can find out more.
LOL, that didn't take me long!
Here you go - download here (.msi installer or .zip): https://github.com/KhronosGroup/OpenCOLL...LADA-Tools
oh but thats the one I am already using, I even recognize the download page
in other news I am very insecure about the collada maya version, as according to the installation instruction in the link page it only supports up to maya 2010, and my version is 2011.
Also I should probably have said so in an update earlier but I have discovered that the warnings I am getting are related to animation, as I do not get the warnings when exporting without animations(though still having a rig). regardless the rig is still enough to crash the model viewer/editor which is not surpricing as I doubt it is even supported to import without animations.