Knowing that 'A Machine for Pigs' will be about the same as its predecessor lengthwise, no I do not believe that permanent death would be suitable. Short horror games, maybe... I don't really like it, myself, but I get annoyed easily, and most horror games nowadays do not scare me, even a little. Those Slenderman games, for example. They don't scare me. The Dark Descent was the first to really impress with its atmosphere and sense of loneliness, use of the lantern, and having to hide. Yet, when you die in TDD often the monsters will never return, and this didn't seem fitting. But I am a person of gaming who loves to explore rather than rush through, so I really hope AMFP doesn't do perma death since I want to explore every nook cranny, object, painting, corner, etc... when I play it