Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Fallout: The Post-Nuclear Role Playing Games
CorinthianMerchant Offline
Posting Freak

Posts: 2,876
Threads: 84
Joined: Nov 2011
Reputation: 131
#5
RE: Fallout: the Post-Nuclear Role Playing Games

(09-03-2013, 08:45 PM)Bridge Wrote: I've mentioned this before, but my favorite character build is always going to be to max out perception and specialize in throwing knives. Once you get to the point where you can deal consistent critical hits you are basically unstoppable
Sounds cool. I usually get a turbo plasma rifle and hardened power armor early on, they make you unstoppable.
(09-03-2013, 09:03 PM)Zgroktar Wrote: As soon as I finish Baldur's Gate and Planescape:Torment, will give Fallout a try!
Do it, or I'll send Frank Horrigan after you.

Still hasn't gotten over the loss of wubwub...
(This post was last modified: 09-04-2013, 02:32 PM by CorinthianMerchant.)
09-04-2013, 02:31 PM
Find


Messages In This Thread
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-04-2013, 03:19 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by CorinthianMerchant - 09-04-2013, 02:31 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-08-2013, 11:02 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-09-2013, 04:09 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 07:38 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 10:39 PM



Users browsing this thread: 1 Guest(s)