Quote:I have no major gripes with it or anything, but quite a few of the games that use it are, pretty much, shit. This produces a bias at first. The main difference I really actually care about is the graphics, because good gameplay can basically be mimicked by any engine.
Because the games made with the engine is bad, or shit, as you refer to it, the engine itself is not a bad one, in fact, the unreal script is pretty easy to get the hang from what I've heard from others, also from looking at some code examples, it doesn't look like much work to get a basic script working. ^^
Quote:Any modern engine with at least half a ball can boast all these fancy graphical techniques such as specular and realistic shadows and all that. However, with every Unreal game I've seen, these neat features are left out. This is most likely due to optimization for consoles and such, but also runs more slowly on my computer than, say, Wolfenstein, which uses specular and fancy shadows. I'll admit the depth of field sucks so I'll have to give credit to UE3 if that makes you happier (but the best DoF award goes to STALKER: Clear Sky).
Than again, it's not the engine itself that is bad, it's the user of the engine. If the code is badly optimized or the levels are poorly layered out with a lot of unneccesary polys, the game will simply lag and run slow. Also keep in mind that most of the other engines doesn't have those neat graphical features and render techniques, and to squeeze these in with the, actually very good performance, considering everything that needs to be rendered is a very tough job. I give the graphics coders a lot of credits for that. After seeing lots of engines with much worse performance than UE3, also with less graphical detail. I've given the UE3 coders my full respect.
Quote:I'll admit the depth of field sucks so I'll have to give credit to UE3 if that makes you happier (but the best DoF award goes to STALKER: Clear Sky).
Also, this is not about to make me happy, I asked you a simple question, if you got wind up by that, well, that's your problem.
Quote:I'd also like to speculate that the Doom 3 engine has received much more graphical mods, which, as far as the evidence I've seen, is not possible in the UE3. A prime example of this is shown here. http://doom3.filefront.com/file/DentonMo...lpha;94630 This is not fully optimized to work on very many video cards, but it's a mod, not a game.
Thay may be true, but IDTech 4 has been out longer than UE3, which I think is the reason. Plus, as far as I know, the Source for UE3 is not very easy to get.
Quote:I may be completely wrong and I've just never seen a graphics modding community for a UE3 game, but I need proof om nom nom.
That's because the engine itself doesn't have a modding community, but some of the games does, including UT3.
Quote:There are areas in each engine that excel differently. Each to his own. Developing on one or the other engine would probably just boil down to which engine you're better at using.
That's where we come back to what I said earlier. If you are good at optimizing the code for the game using the engine, it will of course run faster. You kinda contradict your previous statement here, because if the UE3 engine is optimized right, it ain't more shitty than other engine.