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Fallout: The Post-Nuclear Role Playing Games
CorinthianMerchant Offline
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#22
RE: Fallout: the Post-Nuclear Role Playing Games

You're absolutely right, Bridge! I feel that this was a far bigger issue in Fallout 2 and one of the main reasons why I enjoyed it less than FO1 (among with obnoxious random encounters and less balanced main quest). Especially when you were constantly knocked down and lost a third of your AP and stood up against six incredibly slow Wanamingos or Floaters. There was one point when I was travelling from Redding to San Francisco and I had to go down into the world every millimeter just to save the game because the OP random encounters were so annnoying.

Still hasn't gotten over the loss of wubwub...
09-07-2013, 07:01 AM
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Messages In This Thread
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-04-2013, 03:19 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-08-2013, 11:02 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by CorinthianMerchant - 09-07-2013, 07:01 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-09-2013, 04:09 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 07:38 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 10:39 PM



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