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Fallout: The Post-Nuclear Role Playing Games
cantremember Offline
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#23
RE: Fallout: the Post-Nuclear Role Playing Games

I only played the new Fallouts, the invisible walls never bothered me as I rarely wandered aimlessly and always went somewhere. Overall great game but those are my dislikes:

- Bad graphics, especially at night

- Even worse sounds, somewhat breaks the immersion for me

- Exploring at your leisure is often lethal (unlike Skyrim where I can take on almost anything). I loved exploring in Skyrim, but in Fallout 3/NV, after 100 meters I've spent all my ammo on bugs, or I encounter a Death Claw, even at higher level near the end of the game it's impossible to kill or outrun if one appears.

- NPC's spoke with uncompelling tones

- The main cities (Washington area and Vegas) had too confusing navigation and who thinks it's a good idea to go through an abandoned subway tube.
09-07-2013, 12:36 PM
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Messages In This Thread
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-04-2013, 03:19 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-08-2013, 11:02 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by cantremember - 09-07-2013, 12:36 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-09-2013, 04:09 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 07:38 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 10:39 PM



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