(09-11-2013, 08:35 PM)Nuits Grace Wrote: The only times when I noticed an insanity system in TDD was when the scripted moments would happen. The rest of the times the effects were just visual. At least in Black Plague
TDD had nothing like that. Just some superficial effects most of the times and the noteworthy insanity effects being scripted. What more do you want? They just removed the meter itself and the superficial elements (standing in the darkness and whatnot) of the system.
If TDD has used it well and TCR would have removed it then fine but TDD didn't use it well, so moot.
I don't understand this complaint.
And I don't understand why everyone keeps bringing up scripted events. I'm talking mainly about monster encounters. And how couldn't you notice how the insanity affected your character? Were we playing the same game? The game I played made your camera wobble all over the place, blurred your vision to the point where it hurt and made you crawl around on the ground if your insanity got too high. Granted, it rarely got to that point, but trying to keep it from going that far added to the tension. The scared of the dark thing was dumb sure, but it still kept things uncomfortable.
And again, the insanity feature needed improvement. It DID NOT need to be removed. That was a huge mistake.