Ok, changing Windows to XP x64 changed nothing. The situation is exactly the same.
I've forgot to mention that there are no boxes in the tunnel and the boxes are needed to hit the ball.
And this is my log:
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating resource managers
 Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
 Init low level graphics
 Setting video mode: 640 x 480 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 16
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 1
 Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha 
   init sky box
  Renderer3D created
 Creating screen buffers size 640.000000 : 480.000000
 Creating programs
 CG ERROR : The compile returned an error.
 -----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
 -----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
  RendererPostEffects created
 Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL.
  Trying to open software device... Success!
  Device name: Generic Software
  Number of mono sources: 32
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
Initializing Penumbra: Black Plague
  Version    $Rev: 2595 $
  Date    $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $
Checking Supported Profiles
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
  Profile CG_PROFILE_GLSLV is supported
  Profile CG_PROFILE_GLSLF is supported
  Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
Success!
WARNING: Could not find language file entry 'PreMenuText'
All set up done, starting game!
--------------------------------------------------------
Game Running
--------------------------------------------------------
Loading collada for 'expansion01/maps/level06.dae' took: 2029 ms
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
WARNING: Texture 'blinn6-fx' was not found!
WARNING: Texture 'blinn6-fx' was not found!
WARNING: Texture 'blinn8-fx' was not found!
WARNING: Texture 'pasted__pasted__pasted__portal1-fx' was not found!
ERROR: No shapes for submesh 'BoxShape' with group: 'group2' in mesh 'gameplay_box_lever.dae'
Lever 'eleclever01' loaded state: 1
Lever 'lever01' loaded state: 2
Lever 'lever010' loaded state: 2
Lever 'lever011' loaded state: 2
Lever 'lever012' loaded state: 2
Lever 'lever02' loaded state: 2
Lever 'lever3gates' loaded state: 0
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: Couldn't find sound entity 'Laser8'
WARNING: Can't find sound 'roll_metal_barrel' (may also be due too many sounds playing).
ERROR: Couldn't play sound 'roll_metal_barrel' for sound entity Roll
WARNING: Can't find sound 'roll_metal_barrel' (may also be due too many sounds playing).
ERROR: Couldn't play sound 'roll_metal_barrel' for sound entity Roll
WARNING: Couldn't find sound entity 'Laser0'
WARNING: Couldn't find sound entity 'Laser7'
WARNING: Couldn't find sound entity 'Laser3'
WARNING: Couldn't find sound entity 'Laser9'
--------------------------------------------------------
Statistics
--------------------------------------------------------
 Medium framerate: 779.136600
--------------------------------------------------------
User Exit
--------------------------------------------------------
  Saving to config
  Saving keys
  Saving to config
  Saving keys
 Reset maphandler
 Exit Player
 Exit Button Handler
 Exit Map Handler
 Exit Game Message Handler
 Exit Radio Handler
 Exit Inventory
 Exit Fade Handler
 Exit Save Handler
 Exit Trigger Handler
 Exit Attack Handler
 Exit Notebook
 Exit Numerical panel
 Exit Intro story
 Exit Death menu
 Exit Graphics helper
 Exit Main menu
 Exit Player hands
 Exit Music handler
 Exit Map Load Text
 Exit PreMenu
 Exit Credits
 Exit Ending
 Exit Demo end text
 Exit Gui Handler
 Exit Sound Environment Handler
 Exit Shooter
 Saving config
 Exit Effect Handler
 Exit Game
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
 Done with tilesets
 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!
 Saving last config
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
As You can see there are some errors.