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Segmentation fault launcher and AmnesiaAMFP.bin.x86_64
Urkle Offline
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Posts: 1,172
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#7
Solved: 10 Years, 1 Week ago RE: Segmentation fault launcher and AmnesiaAMFP.bin.x86_64

(09-17-2013, 10:13 PM)Joseph Curwen Wrote: Lots of
open("/home/me/Games/AmnesiaAMFP/lib64/tls/x86_64/libXext.so.6", O_RDONLY|O_CLOEXEC) = -1 ENOENT (No such file or directory)

So it looks as if it can not open any of the libraries in lib64 in the game folder. But ldd shows these libs as loaded. Strange.

That's a red herring.. Because the Amnesia binaries have a runpath set on them the linker will try to load libs from the lib64 directory FIRST. Then it will search the standard paths. as you'll notice it checks the system paths and loads the libs from there right after.

Can you try running the game through GDB? and when it "Crashes" do a

thread apply all bt

in GDB and copy/paste the output.

the straces you had looked fine up until it crashed.. it was just going along loading up SDL init bits (finding the X libs etc..) but it bombs somewhere just after the init. a backtrace (bt) would help in identifying what the game is trying to initialize. As this appears to have nothing todo with bumblebee.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(This post was last modified: 09-18-2013, 02:00 PM by Urkle.)
09-18-2013, 01:51 PM
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RE: Segmentation fault launcher and AmnesiaAMFP.bin.x86_64 - by Urkle - 09-18-2013, 01:51 PM



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