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Penumbra in 3D depth/relief ?
Thomas Offline
Frictional Games

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#6
RE: Penumbra in 3D depth/relief ?

3D does not require two camera angles to be rendered simultaneously, instead what happens is that every other frame has a light sideways offset and then the glasses quickly shut/open so only one eye only see renderings with a certain offset.

Glasses and software that allow this can ususally add this to most games by simply "hacking" the view matrix and making it render the scene from two different view points. Do not know if this is true for the new Nvidia stuff though. If this is not supported, then perhaps one needs to add some kind of extra stuff and might could perhaps do this if I get the correct info. If it is not too much work and I have the time that is.

Perhaps you are referring to some other 3d technique though? I am not sure what you mean by relief.
01-31-2010, 08:58 PM
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Penumbra in 3D depth/relief ? - by gizmo27 - 01-30-2010, 10:58 AM



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