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How to change Servant Grunt texture/material?
Rapture Offline
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#4
RE: How to change Servant Grunt texture/material?

I'm a little confused to why you would want to change the ".mat" file, but to do that you just open it up (Same directory as the Grunt, called "servant_grunt.mat") and change what is under the "Diffuse", "NMap" and "Specular" sections.
<Material>
    <Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" />
    <TextureUnits>
        <Diffuse AnimFrameTime="" AnimMode="" File="servant_grunt.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
        <NMap AnimFrameTime="" AnimMode="" File="servant_grunt_nrm.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
        <Specular AnimFrameTime="" AnimMode="" File="servant_grunt_spec.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
    </TextureUnits>
    <SpecificVariables>
        <Var Name="HeightMapScale" Value="0.05" />
        <Var Name="HeightMapBias" Value="0" />
        <Var Name="FrenselBias" Value="0.2" />
        <Var Name="FrenselPow" Value="8" />
    </SpecificVariables>
</Material>
I mean it's already set up for you, so I would think the only thing you would be interested in changing are the actual "Texture.dds" files already associated with it.
(This post was last modified: 09-25-2013, 02:21 AM by Rapture.)
09-25-2013, 02:20 AM
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RE: How to change Servant Grunt texture/material? - by Rapture - 09-25-2013, 02:20 AM



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