(09-25-2013, 08:35 AM)JustAnotherPlayer Wrote: (09-25-2013, 07:22 AM)GoreGrinder99 Wrote: Um actually, not solved... I got it to load properly with the new textures in the game but it is static, no animations, no sounds, no nothing, I can even walk through it. In the level editor however it has it's standard animation... What do I do now?!
I changed both .dds files to plain black.
I directed both materials to their respective .dds files.
I changed the lines to direct to the .dds files in the .dea file as well.
Not sure what I could have done to make this happen.
Well Damn... It was set as a static object in the model editor... So, I need to re-assign everything to it... Is there a shortcut anyone knows of?
...You need another servant_grunt model. Or if you would go to the hard work and re-rig him again.
I took the original Grunt .ent and replaced it with the edited one and renamed it to what I had and it worked in game except it was the original game Grunt and not my edit. I went back to the editor and imported it which I forgot to do and it went straight back to what it was doing before, nothing, but it did in fact show as the proper end product I created. I tried to add the animations but once I got to the Walk animation I couldn't continue because it kept telling me that a field was blank when in fact nothing was and I had clicked enter on every box at least 10 times.