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Texture, Model & Animation Help Slime textures
JonnyAnomaly Offline
Member

Posts: 179
Threads: 20
Joined: Nov 2012
Reputation: 14
#2
RE: Slime textures

All the details that are not actual geometry were likely sculpted into a high polygon version of the monster, before being baked into a normal map. The shiny, slimy look to the flesh is probably achieved with a very bright specular map (to give it that "wetness") , which you can make from your diffuse texture.

The best way to get those lumps and awesome gross details is to first bring your character into a sculpting program, and sculpt away until you've got a a high detail mesh ready to be baked to your low poly mesh.
10-06-2013, 10:46 PM
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Messages In This Thread
Slime textures - by The chaser - 10-06-2013, 02:41 PM
RE: Slime textures - by JonnyAnomaly - 10-06-2013, 10:46 PM
RE: Slime textures - by DeAngelo - 10-07-2013, 02:23 PM
RE: Slime textures - by The chaser - 10-07-2013, 09:27 PM
RE: Slime textures - by DeAngelo - 10-07-2013, 11:04 PM
RE: Slime textures - by The chaser - 10-08-2013, 06:39 AM
RE: Slime textures - by JonnyAnomaly - 10-09-2013, 08:48 PM
RE: Slime textures - by The chaser - 10-09-2013, 09:02 PM
RE: Slime textures - by CarnivorousJelly - 10-13-2013, 06:51 AM
RE: Slime textures - by The chaser - 10-13-2013, 12:32 PM
RE: Slime textures - by The chaser - 10-16-2013, 09:21 PM
RE: Slime textures - by JonnyAnomaly - 10-18-2013, 09:52 PM
RE: Slime textures - by Acies - 10-18-2013, 10:45 PM
RE: Slime textures - by The chaser - 10-19-2013, 10:01 PM



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