(10-08-2013, 08:58 PM)Robosprog Wrote: (10-08-2013, 08:47 PM)The chaser Wrote: Okay, I need to know a few things for the level:
-Is it okay to use a full conversion?
-Is it okay to modify shaders to get a more suitable look?
-Is it okay to use texture techniques which are, typically, only in 3D programs?
-What time of the day should it be?
-Is it okay to use custom particles?
-You say we have to share any model or thing we use. How do we know an asset is from me and not from Traggey, for example?
-It's outdoor, yeah. Does it matter if it's just a precious place, like an enourmous field (Reference1 , Reference2 ), or a place like hell?
-Does it have to be completely natural, or can there be buildings and stuff?
That's all.
- Yes
- Yes and yes, but share how you did/what you did, no point keeping it all to yourself!
- Up to you!
- Because we can ask traggey! , but I'm certain we can figure it out, and if not you can still use others, just credit them, and if you dont credit/lie about.. well, that's just pretty douchebaggy behaviour.
- The only real requirement is outdoor, but I'm certain that hell is straying a fair bit far from the subject due to massive differences (though if you think it's still mostly outdoor go for it!), however you could certainly create some outlandish places as long as it's outdoor and visibly so.
- Can have buildings etc, it just has to be outside. Example, mine is a ruin situated in a huge valley/forest place.
Hell, in my opinion, is underrated: With "hell" I meant these kind of outdoor hellish places, which appear in The Elder Scrolls IV:
http://images.wikia.com/elderscrolls/ima..._Realm.png
http://images2.wikia.nocookie.net/__cb20...onOrig.jpg
Oh, an extra question: Can we post two screenshots?
When all the questions are answered, I'll get to the work, right at the moment: I'll be happy to be a part of this