Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 4 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The one-week Environment #2 Finished!
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#48
RE: The one-week Environment #2

Spoiler below!
(10-12-2013, 03:41 PM)The chaser Wrote:
(10-12-2013, 02:49 PM)Rapture Wrote: Lighting will be the last day or hour I do on the map.

I'm limited on Skyboxes because I don't know how to make my own. So I'm stuck atm with the bright/cloudy skybox I have right now.

The SkyBox I used is the Material Editor skybox, located in "Editor<Textures<CubemapDefault" and it gives a good dawn-esque feeling, so you can try it Smile

Ehem:

By the moment, for my screenshot, I have done this:

I have modelled everything in Blender. The landscape and the church. The textures are from CGTextures.

-To paint the stone path, I have used the texture paint mode in Blender, and I painted all the stone. To give it a more blending feeling, I painted some grass on it too, but with less strenght.

Please note that the church doesn't have a door yet, and it doesn't have windows either, as I will make different models for them:

http://www.mediafire.com/?je2mtsm13f7jaxw

@Chaser - Can you take some screenshots and upload them instead of the entire map?
10-12-2013, 06:55 PM
Find


Messages In This Thread



Users browsing this thread: 1 Guest(s)