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Texture, Model & Animation Help Slime textures
JonnyAnomaly Offline
Member

Posts: 179
Threads: 20
Joined: Nov 2012
Reputation: 14
#12
RE: Slime textures

Its a good idea to make the UV cuts along more hidden areas like under the arms and down the sides. The seams are more obvious when you make the diffuse texture that has variation at the edges so when its applied to the model, this variation in the texture makes the seams more noticeable. One of the best ways to texture a model that I've seen is to paint it in mudbox - You can use projection painting to paint your model using parts of photos. The benefits of texturing that way are that you can see the texture on your model in real time and when you are done, it will save out a diffuse texture for you, using the UV's that you have made, and the resulting texture will be also be seamless. Its a much easier and enjoyable process than using photoshop or gimp to make the texture from scratch.

http://www.youtube.com/watch?v=mgjjHYpgZhc - Video of projection painting in mudbox


To fix the seams in your texture, you will have to try to blend the two sides of the texture that are meeting together in photoshop or gimp, so its not as obvious.
10-18-2013, 09:52 PM
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Messages In This Thread
Slime textures - by The chaser - 10-06-2013, 02:41 PM
RE: Slime textures - by JonnyAnomaly - 10-06-2013, 10:46 PM
RE: Slime textures - by DeAngelo - 10-07-2013, 02:23 PM
RE: Slime textures - by The chaser - 10-07-2013, 09:27 PM
RE: Slime textures - by DeAngelo - 10-07-2013, 11:04 PM
RE: Slime textures - by The chaser - 10-08-2013, 06:39 AM
RE: Slime textures - by JonnyAnomaly - 10-09-2013, 08:48 PM
RE: Slime textures - by The chaser - 10-09-2013, 09:02 PM
RE: Slime textures - by CarnivorousJelly - 10-13-2013, 06:51 AM
RE: Slime textures - by The chaser - 10-13-2013, 12:32 PM
RE: Slime textures - by The chaser - 10-16-2013, 09:21 PM
RE: Slime textures - by JonnyAnomaly - 10-18-2013, 09:52 PM
RE: Slime textures - by Acies - 10-18-2013, 10:45 PM
RE: Slime textures - by The chaser - 10-19-2013, 10:01 PM



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