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General problems of RPGs
Bridge Offline
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RE: General problems of RPGs (Thomas should read)

(10-24-2013, 07:45 PM)Googolplex Wrote: I'm very interested in playing RPG's, but most of them have generally problems to represent a believable world.
So let's begin with things like "character choice" in Skyrim for example. How can I get part of a story when there is no certain character? Instead I can create my own hero where's absolutely no regard of it?
I mean when I have the choice to create my own character this will avoid the binding which is a very important thing of immersion. When I choose who I want, then it feels not real, because I am who I am and not someone I want to play with. This also means a pull down in story telling, because you are someone "self-created" and not a person who is part of a story and the world.

Understand where computer role playing games come from: table top role playing games. In games such as Dungeons and Dragons you play whatever character your imagination is capable of conjuring up, and you have to make your character come to life. Western RPGs offer you this same luxury which is a positive aspect, not a negative one. Playing somebody else with thoughts that do not coincide with your own in a large, open-ended game where you can do whatever you want is not conducive to immersion at all.

Quote:The world design is an other problem. Most developers just copy and paste computer generated stuff.

They do not. Do you even know what computer generated means in terms of level design? It is not possible to computer generate a large open world in RPGs unless it literally repeats. To take the Elder Scrolls games for example, each area was painstakingly crafted to perfection, and each area in all of those games is completely different in look and feel. Say what you want about Skyrim, the level design is simply extraordinary. Even the most remote locations in that game are memorable, whereas in Gothic 1 the level design with some exceptions ranges from slightly underwhelming to sickening.

Quote:And the word "quest" is a totally no-go, because it only exists in a game and this means an immersive harm! When I help someone in real life, it is not a quest for me, it's an exercise. A to-do list would be fine, where the player adds all new entries. Out of the game, it's OK when saying "quest", but ingame it is a RPG-typical no-go.

The worst "quest" predates role playing games and even so there is nothing wrong with using it in-game. I would feel strange carrying out quests in an RPG set in modern times, but for the medieval/fantasy settings there is nothing wrong about the term "quest" at all.

Quote:Now let's come to the music. Music of RPGs always is very good epic, but the problem is that good music does not automatically fit into the scenario. Most tracks are very pompous, but I don't want to play a hollywood movie. Here I can say that less is more. Music should represent the location and that's what a simple composer often does better than a high-budget orchestra. Like this track here, composed by Kai Rosenkranz.

Are you referring here to Skyrim? If you are, it is clear you did not listen to the music at all. This is very subjective, and to be honest I don't find the Rosenkranz music you linked to be very appealing at all. It's not about how "simple" a composer is or how much money they have, the important thing is that the music is good and fits the context. Which is what you said, but I doubt you believe it yourself with the position you take. I refer you here to probably one of the most sublime tracks in Skyrim's score:





It doesn't really matter whether you were talking about the Skyrim score in general, I just suspect that you automatically sympathize with indie developers and fail to judge things on their own merits. Jeremy Soule is one of the most famous video game composers with a lot of resources at his disposal, and yet he composes some of the most high quality music you can find in gaming.

I didn't read the rest of your post because I have better thing to do than read the literary equivalent of a Gothic fanboy's wet dream. Why must you always act as if you were Piranha Bytes' sales representative?

EDIT: Perhaps I was a bit too harsh in that last part. I did not mean to offend you, I think it's fantastic that you are so passionate about something, but you could tone it down just a little bit.
(This post was last modified: 10-25-2013, 12:30 AM by Bridge.)
10-24-2013, 09:44 PM
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Messages In This Thread
General problems of RPGs - by Googolplex - 10-24-2013, 07:45 PM
RE: General problems of RPGs (Thomas should read) - by Bridge - 10-24-2013, 09:44 PM
RE: General problems of RPGs - by Traggey - 10-24-2013, 10:58 PM
RE: General problems of RPGs - by Ghieri - 10-25-2013, 12:22 AM
RE: General problems of RPGs - by Cuyir - 10-25-2013, 02:31 PM
RE: General problems of RPGs - by Bridge - 10-25-2013, 03:26 PM
RE: General problems of RPGs - by Googolplex - 10-25-2013, 04:40 PM
RE: General problems of RPGs - by Bridge - 10-25-2013, 04:58 PM
RE: General problems of RPGs - by Cuyir - 10-25-2013, 05:05 PM
RE: General problems of RPGs - by Bridge - 10-25-2013, 05:14 PM
RE: General problems of RPGs - by Googolplex - 10-25-2013, 05:23 PM



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