Yes! Thank you! I even sent an e-mail about it (with links showing in-game differences between ia32 and ia64, but I can't find it right now) before buying penumbra
, but got no direct answer (so I registered here and found that it did not happen, so this is my first post
). I don't know if there would be quality differences like these
http://www.atari.com/shadowops/us/amd.html &
http://www.pcper.com/image.php?aid=&img=...arison.jpg, but I still want it.
If nothing else, it'll require less time to install/disk space/ram, with no more multilib profiles here! For example, pre-64bits-era flash need a 32-bit IceCat, but I wanted a 64-bit one, the only other option was nsplugin wrapper, but it has so many glitches, I ended up with two IceCat installations.
Besides, I always thought x64 had "3dnow, SSE, SSE 2, etc..." features by default, while in x86 you had to explicitly tell the compiler to use the proper flags (since not all processors support them), hence phoronix benchmarks
[1] [2] showing advantages even with applications that doesn't use more than 4GiB, but are built with compatibility in mind. So, if you can, please!