Cuyir
Senior Member
Posts: 522
Threads: 1
Joined: Feb 2012
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RE: New Interview on AMFP - "Infection" Mechanic Was Cut
Anna had an interesting gimmick that most players would probably overlook. To say it in a non spoiler-y fashion: the game was an old school point and click adventure game but with a first person viewpoint and freedom of movement. It took me ages for some puzzles and all of that made me forget what the game was trying to tell me. I kept playing, sometimes confused and numbed from the obtuse puzzles and finished it. I thought back on what I did on the game and saw all three endings and I realized they had sneakily designed the game to stump players so they could share the protagonist's attitude at the end game.
Clumsy way to tell a story, which a lot of people won't get or care to get, but it's doable.
Dan deciding to make it easier and less scary was a bit overboard. But again, the payoff was more than worth it in my opinion so it's all a moot point (for me).
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12-05-2013, 03:24 AM |
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