WALP
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RE: Think the next game will require more?
In my opinion there's nothing wrong with a game being easy, as long as it does not display that to you. Its about getting that feeling of challenge or danger, but not the challenge or danger itself. I think AAMFP made it a little too clear that you were not in danger when they smacked doors shut behind you and items were 1-2 meters from were they needed to be placed.
Its about finding that balance, not being too easy to feel handheld, and not being too hard to be annoyed or pulled out of the experience.
Of course the painful truth is that players are often so different in skill, that it will take a long journey through testing hell to actually get close to it.
(This post was last modified: 12-16-2013, 06:20 PM by WALP.)
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12-16-2013, 06:18 PM |
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