(01-02-2014, 02:42 PM)Cuyir Wrote: Stories from the city reminded me way too much of the Tales From Dunwall. For a studio trying to avoid the comparisons to Dishonored they sure walked into that one.
Yeah I agree totally. But also I presume they do not have to avoid any comparisons at all, simply because Thief franchise is legendary. They already have a truly lively universe of The City full of hundreds of characters whom we met in original trilogy. Therefore at least for me those animated stories are just fun to watch no matter if I do see its the same advertising approach as with Dishonored. I do not mind.
(01-02-2014, 11:03 PM)Naked? No Wrote: It's a shame that their idea of showing homeage to the old games is to charge you money for a single-mission DLC instead of making, you know.. the whole game a homemage to the old games. I think this game is going to flopp hard for old fans, really not looking forward to it, which is weird because I really liked Human Revolution.
Same happened when the Thief: Dead Shadows came out. Lots of fans decided its kinda not good enough for their precious tastes. But as for me personally I was amazed by the Thief: Dead Shadows without any complaints at all. Simply because game was not forcing me to use new tools and abilities. And developers already told that the same situation will be here with the 4th installment. There will be real lot of innovations in comparison with the good old Thief universe. But players will be free not to use new tools and abilities in order to finish the game. That's cool as I imagine. If they will let me make a complete walkthrough in a good old ghosting style I'll be satisfied.
The only one thing that bothers me for real is the story and characters. Story and characters were always the strongest parts of the Thief trilogy, I really hope 4th installments won't be simplified from that point of view. I am waiting for a lots of mysteries.
Another one thing are those killmoves or however they call those short cinematics of some killings. I hope there will be an option to turn them off totally, because for me personally this would ruin quite a bit first-person immersion. It's not critical, I would eat that, but... you know.