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Music problem!
Radical Batz Offline
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Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#3
RE: Music problem!

(01-07-2014, 07:46 PM)Lizard Wrote:
(01-07-2014, 05:42 PM)Badcat5550 Wrote: When I'm in a level it plays it's music but when I go in a different level which I want it not have music in it! it still plays the music that as played in the other level how can I stop this? i tried doing stopmusic but it just stops the music even in the other level!

my hps file

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 1, 4, 1, true);
StopMusic(4, 1);
AddUseItemCallback("", "StorageKey", "StorageDoor", "UseStorageKeyOnDoor", true);
}

void UseStorageKeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("StorageDoor", false);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
}

try to put StopMusic() in OnLeave, so that it stops the music, when you leave the map

I did like this

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 1, 4, 1, true);
AddUseItemCallback("", "StorageKey", "StorageDoor", "UseStorageKeyOnDoor", true);
}

void UseStorageKeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("StorageDoor", false);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
}

void OnLeave()
{
StopMusic(4, 0);
}

but it still plays the music in an other level SadHuhUndecided
(This post was last modified: 01-07-2014, 07:54 PM by Radical Batz.)
01-07-2014, 07:54 PM
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Messages In This Thread
Music problem! - by Radical Batz - 01-07-2014, 05:42 PM
RE: Music problem! - by Lizard - 01-07-2014, 07:46 PM
RE: Music problem! - by Radical Batz - 01-07-2014, 07:54 PM
RE: Music problem! - by Lizard - 01-07-2014, 07:57 PM
RE: Music problem! - by Radical Batz - 01-07-2014, 08:01 PM
RE: Music problem! - by Neelke - 01-07-2014, 09:23 PM
RE: Music problem! - by Radical Batz - 01-07-2014, 09:33 PM
RE: Music problem! - by Lizard - 01-08-2014, 12:09 AM
RE: Music problem! - by i3670 - 01-07-2014, 11:15 PM



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