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Is this possible?
WALP Offline
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Posts: 1,221
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Joined: Aug 2012
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#6
RE: Is this possible?

(02-03-2014, 07:29 PM)Badcat5550 Wrote: On the engine scripts it says

void AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);


Adds a patrol node to the enemy's path.

asName - internal name of the enemy
asNodeName - path node
afWaitTime - time in seconds that the enemy waits at the path node before continuing
asAnimation - the animation the enemy uses when reaching the path node

where it says "asAnimation - the animation the enemy uses when reaching the path node"
maybe you can do a running animation when he reaches the pathnode, sorry if I'm wrong but maybe I'm not

To see what the animation name is btw, just open up in model editor or viewer
02-03-2014, 07:50 PM
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Messages In This Thread
Is this possible? - by Slanderous - 02-03-2014, 07:05 PM
RE: Is this possible? - by Radical Batz - 02-03-2014, 07:21 PM
RE: Is this possible? - by Slanderous - 02-03-2014, 07:23 PM
RE: Is this possible? - by WALP - 02-03-2014, 07:23 PM
RE: Is this possible? - by Radical Batz - 02-03-2014, 07:29 PM
RE: Is this possible? - by WALP - 02-03-2014, 07:50 PM
RE: Is this possible? - by OriginalUsername - 02-03-2014, 08:39 PM
RE: Is this possible? - by DnALANGE - 02-03-2014, 11:36 PM
RE: Is this possible? - by Streetboat - 02-03-2014, 11:45 PM
RE: Is this possible? - by DnALANGE - 02-04-2014, 02:16 AM
RE: Is this possible? - by Slanderous - 02-04-2014, 04:24 PM



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