Wapez
Senior Member
Posts: 360
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Joined: Mar 2012
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RE: Creating Puzzles - Training.
As long as you have a base story to work around, the puzzles often comes naturally. A good mindset for coming up with puzzle ideas is to not think about how to create a good puzzle, but how to create a bad situation for the player, and then implementing options for the player to get out of / solve the situation.
A good example of this is the Amnesia: TDD puzzle where you have to create an antidote to be able to proceed through the poisoned air in the tunnels. Ideas like this comes from creating a problem in the story, and then just providing the player with one or several ways of solving it.
Idea 1: The player cannot proceed through the tunnels...
Idea 2: ... because there's poisoned air there...
Idea 3: ... but there is an antidote to get past it...
Idea 4: ... and the antidote can be acquired like this!
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02-08-2014, 03:19 PM |
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