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Creating Puzzles - Training.
Wapez Offline
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Posts: 360
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Joined: Mar 2012
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#13
RE: Creating Puzzles - Training.

As long as you have a base story to work around, the puzzles often comes naturally. A good mindset for coming up with puzzle ideas is to not think about how to create a good puzzle, but how to create a bad situation for the player, and then implementing options for the player to get out of / solve the situation.

A good example of this is the Amnesia: TDD puzzle where you have to create an antidote to be able to proceed through the poisoned air in the tunnels. Ideas like this comes from creating a problem in the story, and then just providing the player with one or several ways of solving it.

Idea 1: The player cannot proceed through the tunnels...
Idea 2: ... because there's poisoned air there...
Idea 3: ... but there is an antidote to get past it...
Idea 4: ... and the antidote can be acquired like this!

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
02-08-2014, 03:19 PM
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Messages In This Thread
RE: Creating Puzzles - Training. - by Rapture - 02-07-2014, 08:52 PM
RE: Creating Puzzles - Training. - by Red - 02-07-2014, 08:59 PM
RE: Creating Puzzles - Training. - by Rapture - 02-07-2014, 09:08 PM
RE: Creating Puzzles - Training. - by Red - 02-07-2014, 09:15 PM
RE: Creating Puzzles - Training. - by Red - 02-07-2014, 09:42 PM
RE: Creating Puzzles - Training. - by Red - 02-07-2014, 09:46 PM
RE: Creating Puzzles - Training. - by Ghieri - 02-08-2014, 08:16 AM
RE: Creating Puzzles - Training. - by Wapez - 02-08-2014, 03:19 PM
RE: Creating Puzzles - Training. - by Wapez - 02-08-2014, 03:23 PM
RE: Creating Puzzles - Training. - by Wapez - 02-08-2014, 04:06 PM
RE: Creating Puzzles - Training. - by Wapez - 02-09-2014, 04:53 PM
RE: Creating Puzzles - Training. - by Ghieri - 02-10-2014, 02:24 PM



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