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[solved]Screwed graphics
jaom7 Offline
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#18
Solved: 8 Years, 9 Months ago RE: [solved]Screwed graphics

(03-11-2010, 06:59 PM)jaom7 Wrote: I just installed the Penumbra collection in Linux using the radeon driver for my ATI mobility radeon X1400 which is no longer supported by the propietary driver. While trying to run the game I get low performance: The movements are very slow, the textures look bad and some objects change colors Confused.

I had the same result when using Mesa 7.6 and Mesa 7.7 (which is supposed to do the 3D acceleration for this my graphics card).

More details about my system can be found here

Any help on this is very welcome

jaom7

Just a brief update about this problem,
I updated my kernel to 2.6.34-x and with Mesa 7.8.1 and the radeon driver, Penumbra Overture works again.
Unfortunately, BlackPlague and Requiem don't run, I got the following messages when I execture Requiem or BlackPlague from the console

jaom7@Armisael:~> /opt/PenumbraCollection/BlackPlague/blackplague
./blackplague.bin: /usr/lib/libCgGL.so: no version information available (required by ./blackplague.bin)                                
./blackplague.bin: /usr/lib/libCg.so: no version information available (required by ./blackplague.bin)
/opt/PenumbraCollection/BlackPlague/blackplague: line 9:  3270 Segmentation fault      ./blackplague.bin "$@"
Penumbra: Black Plague exited unexpectedly, please check
/home/jaom7/.frictionalgames/Penumbra/Black Plague/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace

I checked and I have installed libCg packages on my system.
The referenced log file hpl.log shows this:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 8
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 142236296
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : "The compile returned an error."
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(28) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: PulseAudio Software
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Modulea
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Black Plague
  Version    $Rev: 2595 $
  Date    $Date: 2008-05-03 09:09:49 -0400 (Sat, 03 May 2008) $
Checking Supported Profiles
  Profile CG_PROFILE_VP20 is supported
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
Success!
ERROR: Couldn't create font 'font_menu_small.fnt'

Any hints why this happens? or maybe is it due to radeon driver not yet 100% operational?

regards,

jaom7
06-06-2010, 01:01 AM
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Messages In This Thread
[solved]Screwed graphics - by LubosD - 07-15-2007, 12:48 PM
RE: [solved]Screwed graphics - by jaom7 - 06-06-2010, 01:01 AM
RE: [solved]Screwed graphics - by Urkle - 06-06-2010, 11:28 PM
RE: [solved]Screwed graphics - by jaom7 - 06-07-2010, 01:30 AM
RE: [solved]Screwed graphics - by newuser - 09-30-2010, 10:35 PM
RE: [solved]Screwed graphics - by jens - 10-01-2010, 06:52 AM
RE: [solved]Screwed graphics - by newuser - 10-01-2010, 09:19 AM



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