(03-14-2014, 09:30 PM)Kia Wrote: A lot of forum members are more than willing to help explain to/teach you how to script/map and provide pointers, but it takes a lot to convince them to jump on-board a project when you haven't given any indication about the length, story-line, concepts, etc.. (METAPHOR TIME 8D) It's like throwing a fishing hook in the water with no bait on it - not many fishies will bite., but shoving a worm on it is going to make it much more appetizing.
Edit: also, "good maps" is a little subjective - are you talking Hardarm/Robosprog/Traggey/Kman/all-dem-mapping-gods good, or are you talking about just 4 walls, a grunt and a closet good? Because Mapping-god style things are not uhm... "easy" (although difficulty is just as subjective XD)
As for me, I'm rather busy with personal things - final exams and such - but I'll gladly give you some pointers on mapping if you drop me a PM (could even just send me a completed scene and ask my opinion about it - I like giving my opinion :p)
Another side note - you just acknowledged that you have "bad English" (I've seen worse x3), I'd recommend having someone proof-read your extra_english.lang file for spelling/grammar errors as well c:
Kia that is really nice from you
But i just started with maps engine scripts and stuff this is new from me
first i want make a conversion mod that will be played about 45 minutes to 2 hours maybe and more
Next i'm not pro but i will GIVE ALL I CAN to map don't be 2 walls,celling,floor and closet and monster...
I wanna make a map that will be REALLY scary without jumpscares but it wan't a lot of work,free time,script skills and stuff
So that's why i asked here but i see only Neelke wanna help and only he understand me but it's ok better something then nothing