Juras
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Posts: 166
Threads: 2
Joined: Jul 2013
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RE: Help on Pyramid Head Model
Hmm okay. 9,990 faces is still alot (thats around 20k polys) but the enigne should handle it, but I would still reduce it to atleast 8000 faces. You do know that you can bake a normal map from a high poly mesh and then apply it to the low poly mesh and the low poly mesh will look as good as the high poly? That's how the brute and the servant and the monsters I created was done. My 8k-10k poly meshes look as good as a 2-5 million poly sculpts. Also you said that the rig didnt import in the editor but did you try exporting the rigged model with the skin binded to it?
If it still doesn't work just send the me the file and I'll take a look at it. But I will be gone tommorow for about 5 days I won't be able to do it right away. Anyway, hope we can get your monster to work soon. I remember when I had to do this with my first monster, it was probably the most annoying expierence I ever had trying to get something working lol
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04-11-2014, 07:21 PM |
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