Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
keep monster from despawining
lothabread Offline
Member

Posts: 106
Threads: 11
Joined: Apr 2012
Reputation: 2
#7
RE: keep monster from despawining

okay, well i gave up trying to play it at the entity and decided to go with the gui sound instead but it still wont work and i watched a tutorial video over and over ._. i have never had this much trouble.

PHP Code: (Select All)
////////////////////////////////////////////////////////////////////////////////////////
//General Script
////////////////////////////////////////////////////////////////////////////////////////
    
AddEntityCollideCallback("Player" , "playbreaksound", "doorbreak", true, 1);
////////////////////////////////////////////////////////////////////////////////////////


void doorbreak(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates)
{
    
PlayGuiSound("15_ripp_door.snt", 1);
} 
04-14-2014, 04:28 AM
Find


Messages In This Thread
keep monster from despawining - by lothabread - 04-14-2014, 02:42 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:10 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:16 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:24 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 03:30 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 03:35 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 04:28 AM
RE: keep monster from despawining - by Vale - 04-14-2014, 04:31 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:23 AM
RE: keep monster from despawining - by Romulator - 04-14-2014, 05:45 AM
RE: keep monster from despawining - by lothabread - 04-14-2014, 05:43 PM



Users browsing this thread: 1 Guest(s)