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adding animation to a path node help
CarnivorousJelly Offline
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Posts: 1,196
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Joined: Dec 2012
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#6
RE: adding animation to a path node help

Did you do this already?

AddEnemyPatrolNode("engineer_1", "PathNodeArea_10", 0.0f, "<type the animation name here>");

Possibly change the amount of time to something like 2.0f.

Other than that, I can't think of anything; I haven't done a ton of monster scripting ^^"

[Image: quote_by_rueppells_fox-d9ciupp.png]
04-16-2014, 06:31 PM
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Messages In This Thread
RE: manpig wont move - by RaideX - 04-14-2014, 08:31 PM
RE: manpig wont move - by lothabread - 04-14-2014, 09:07 PM
RE: adding animation to a path node help - by CarnivorousJelly - 04-16-2014, 06:31 PM



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