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Hey guys, so I have the 13111 patch and I replaced the TDD lantern with MFP one. Everything works fine with the lantern, but I forgot about replacing the item entity, so I decided to do it. I took the item file from MFP, resaved it, deleted mesh file and it shows me this when I try to open items in level editor.
Initializing Graphics Module
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Init lowlevel graphics: 1920x990 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' pos-1x-1)
Setting video mode: 1920 x 990 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 7800 Series
Version: 4.2.11931 Compatibility Profile Context
Max texture image units: 32
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 4
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Głośniki (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Głośniki (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
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